Monday 3 March 2014

The Official You Are Here Game!

Not content with having covered music, theatre, dance, spoken word, sports events, large scale sword battles, and every other bizarre field of interest that you could possibly expect a festival to cater for, the You Are Here festival this year has released a card game.

That's right, it's a festival card game.

You can download the rules and a game board right here, cards will be available at You Are Here events.

Link to the rules and board.

I'll repost the rules below, as I've noticed they seem to share the same bizarre capitalisationas "the document" that the Bird stole from the BMOA (which I managed to later leak to the public).

The Game

The Game is played between 2 players on 3 x 3 board (the reverse of this sheet can be used as a board). A basic starter deck contains 10 cards. Players may construct a deck of any number of cards (including duplicates), however they begin with 5 cards in their hand and select 1 of these to play each turn.

The goal is to control the largest number of cards at the end of the game. You take control of a card belonging to the other player by playing a card with a greater number on its adjacent edge and then flipping the other player’s card around 180 degrees so its marked corner faces you.
 
How to Play

Both players shuffle their deck and draw 5 cards, keeping them hiDden from the other player. Play a round of rock-paper-scissors to decide who goes first.

Each player takes it in tuRn to place 1 of the cards from their hand in any of the unoccupied 9 squares of the board, with the marked corner facIng towards them. If your card is played next to a card controlled by the other player, compare the numBers along the adjacent edge. If the number on your card is greater than that on your opponent's card, you take control of it and flip it to so the marked edge faces you.

Often the newly flipped card will be adjacent to a different card controlled by the other playEr. Once again, if the number on the adjacent edge of the flipped card is greater tHan the number on the other player’s card, you can also flip it. This is called a ‘cascade’ and it can continue as long as there are cards on the board conTrolled by the other player! If you ever end up with the cHoice between more than 1 card to flip you may only seleCt 1. The cards you control never flip during your own turn.

Play continues until the board is full and any poTential cascades have been resolved. The winner is the player controlling the greAtest number of cards (however, see ‘Pro Tops’ below). It is suggested at the end of each game that you pool all the cards in play and split them in half betWeen the players (randomly, or by the winner’s choice). However, if both players agree before the game begins, you can play for keeps.
 

Pro Tips
  • Include some weaker cards in your deck in order to sacrifice.
  • You don’t always have to play adjacent to the other player’s card.
  • Diamonds are good all round cards.
  • Hearts have one very strong side, but 3 weaker ones.
  • Spades have strong left and right sides, weaker top and bottom sides.
  • Clubs have strong top and bottom sides, weaker left and right sides.
  • A greater number of cards controlled at the end of the game does not always equate to a win: if you exchange lots of weaker cards for one very good card, you may still end up ahead!

Meanwhile I'm still digging for into about the Bird, Ms X, Mr B, the Document, T-Bone, Mac, and EVERYTHING ELSE. Keep your ears to the wind, your eyes peeled, and your browsers full of open tabs containing things like the Facebook group, the #artctrl twitter hashtag, BMOA's page, and of course this very blog right here where I'll be posting news as it becomes available.

Keep safe art lovers!

Current Mood: Practcing my game skills!
Current Music: Kenny Rogers - The Gambler.

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